Car Rig Helper 1.2
Windows, macOS, Cinema 4D R21-R25, 2023

The CarRigHelper is a simple 1-click tool that separates the wheels of a car model from the body. The wheels and the body are grouped and centered in a new object structure and can thus directly be used for instance with the automatic setup of the car simulation DRIVE.

Version 1.2 offers some improvements in object detection and can deal with any nested hierarchies. The camber of the wheels is determined from the geometry and the object axes are realigned so that DRIVE can adopt the camber angle in the chassis settings.

Version 1.20.2

2022-11-21

NLinShader 1.2
Windows, macOS, Cinema 4D R21-R25, 2023

NLinShader is a shader that renders normal maps from geometry. So you can add details to your models without increasing the polygon count. Normal maps work similar to bump maps, but look much more detailed.

Version 1.20.0

2022-11-21

Car Rig Helper 1.0
Windows, macOS, Cinema 4D R15-R21

The CarRigHelper is a simple 1-click tool that separates the wheels of a car model from the body. The wheels and the body are grouped and centered in a new object structure and can thus directly be used for instance with the automatic setup of the car simulation DRIVE.

2019-09-12

STACX - Channel-Shader
Windows/MacOSX, Cinema 4D R13-R19

STACX integrates itself as a channel shader into the material system of CINEMA 4D. You can stack up to 32 shaders and define a certain thickness for each layer. In this way you will get a three-dimensional material that you can use like a volume shader.

2017-06-17

Ground Tag Plugin
Windows/MacOSX, CINEMA 4D R11-R19

Ground is a small but useful tag plugin, that keeps your objects on the ground.

2010-12-26